clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using Nini.Config; |
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29 | using NUnit.Framework; |
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30 | using OpenMetaverse; |
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31 | using OpenMetaverse.Packets; |
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32 | using OpenSim.Framework; |
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33 | using OpenSim.Tests.Common.Mock; |
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34 | using OpenSim.Tests.Common; |
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35 | |||
36 | namespace OpenSim.Region.ClientStack.LindenUDP.Tests |
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37 | { |
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38 | /// <summary> |
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39 | /// Tests for the LL packet handler |
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40 | /// </summary> |
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41 | [TestFixture] |
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42 | public class PacketHandlerTests : OpenSimTestCase |
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43 | { |
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44 | // [Test] |
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45 | // /// <summary> |
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46 | // /// More a placeholder, really |
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47 | // /// </summary> |
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48 | // public void InPacketTest() |
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49 | // { |
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50 | // TestHelper.InMethod(); |
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51 | // |
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52 | // AgentCircuitData agent = new AgentCircuitData(); |
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53 | // agent.AgentID = UUID.Random(); |
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54 | // agent.firstname = "testfirstname"; |
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55 | // agent.lastname = "testlastname"; |
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56 | // agent.SessionID = UUID.Zero; |
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57 | // agent.SecureSessionID = UUID.Zero; |
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58 | // agent.circuitcode = 123; |
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59 | // agent.BaseFolder = UUID.Zero; |
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60 | // agent.InventoryFolder = UUID.Zero; |
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61 | // agent.startpos = Vector3.Zero; |
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62 | // agent.CapsPath = "http://wibble.com"; |
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63 | // |
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64 | // TestLLUDPServer testLLUDPServer; |
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65 | // TestLLPacketServer testLLPacketServer; |
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66 | // AgentCircuitManager acm; |
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67 | // IScene scene = new MockScene(); |
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68 | // SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); |
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69 | // |
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70 | // TestClient testClient = new TestClient(agent, scene); |
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71 | // |
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72 | // LLPacketHandler packetHandler |
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73 | // = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings()); |
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74 | // |
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75 | // packetHandler.InPacket(new AgentAnimationPacket()); |
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76 | // LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue(); |
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77 | // |
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78 | // Assert.That(receivedPacket, Is.Not.Null); |
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79 | // Assert.That(receivedPacket.Incoming, Is.True); |
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80 | // Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket))); |
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81 | // } |
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82 | // |
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83 | // /// <summary> |
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84 | // /// Add a client for testing |
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85 | // /// </summary> |
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86 | // /// <param name="scene"></param> |
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87 | // /// <param name="testLLUDPServer"></param> |
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88 | // /// <param name="testPacketServer"></param> |
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89 | // /// <param name="acm">Agent circuit manager used in setting up the stack</param> |
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90 | // protected void SetupStack( |
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91 | // IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer, |
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92 | // out AgentCircuitManager acm) |
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93 | // { |
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94 | // IConfigSource configSource = new IniConfigSource(); |
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95 | // ClientStackUserSettings userSettings = new ClientStackUserSettings(); |
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96 | // testLLUDPServer = new TestLLUDPServer(); |
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97 | // acm = new AgentCircuitManager(); |
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98 | // |
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99 | // uint port = 666; |
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100 | // testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm); |
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101 | // testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings); |
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102 | // testLLUDPServer.LocalScene = scene; |
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103 | // } |
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104 | } |
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105 | } |