opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System.Timers; |
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29 | |||
30 | using OpenMetaverse.StructuredData; |
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31 | |||
32 | namespace OpenSim.Framework.Monitoring |
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33 | { |
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34 | /// <summary> |
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35 | /// Collects user service statistics |
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36 | /// </summary> |
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37 | public class UserStatsCollector : BaseStatsCollector |
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38 | { |
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39 | private Timer ageStatsTimer = new Timer(24 * 60 * 60 * 1000); |
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40 | |||
41 | private int successfulLoginsToday; |
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42 | public int SuccessfulLoginsToday { get { return successfulLoginsToday; } } |
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43 | |||
44 | private int successfulLoginsYesterday; |
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45 | public int SuccessfulLoginsYesterday { get { return successfulLoginsYesterday; } } |
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46 | |||
47 | private int successfulLogins; |
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48 | public int SuccessfulLogins { get { return successfulLogins; } } |
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49 | |||
50 | private int logouts; |
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51 | public int Logouts { get { return logouts; } } |
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52 | |||
53 | public UserStatsCollector() |
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54 | { |
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55 | ageStatsTimer.Elapsed += new ElapsedEventHandler(OnAgeing); |
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56 | ageStatsTimer.Enabled = true; |
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57 | } |
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58 | |||
59 | private void OnAgeing(object source, ElapsedEventArgs e) |
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60 | { |
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61 | successfulLoginsYesterday = successfulLoginsToday; |
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62 | |||
63 | // There is a possibility that an asset request could occur between the execution of these |
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64 | // two statements. But we're better off without the synchronization overhead. |
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65 | successfulLoginsToday = 0; |
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66 | } |
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67 | |||
68 | /// <summary> |
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69 | /// Record a successful login |
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70 | /// </summary> |
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71 | public void AddSuccessfulLogin() |
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72 | { |
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73 | successfulLogins++; |
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74 | successfulLoginsToday++; |
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75 | } |
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76 | |||
77 | public void AddLogout() |
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78 | { |
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79 | logouts++; |
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80 | } |
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81 | |||
82 | /// <summary> |
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83 | /// Report back collected statistical information. |
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84 | /// </summary> |
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85 | /// <returns></returns> |
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86 | override public string Report() |
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87 | { |
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88 | return string.Format( |
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89 | @"Successful logins total : {0}, today : {1}, yesterday : {2} |
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90 | Logouts total : {3}", |
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91 | SuccessfulLogins, SuccessfulLoginsToday, SuccessfulLoginsYesterday, Logouts); |
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92 | } |
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93 | |||
94 | public override string XReport(string uptime, string version) |
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95 | { |
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96 | return OSDParser.SerializeJsonString(OReport(uptime, version)); |
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97 | } |
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98 | |||
99 | public override OSDMap OReport(string uptime, string version) |
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100 | { |
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101 | OSDMap ret = new OSDMap(); |
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102 | ret.Add("SuccessfulLogins", OSD.FromInteger(SuccessfulLogins)); |
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103 | ret.Add("SuccessfulLoginsToday", OSD.FromInteger(SuccessfulLoginsToday)); |
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104 | ret.Add("SuccessfulLoginsYesterday", OSD.FromInteger(SuccessfulLoginsYesterday)); |
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105 | ret.Add("Logouts", OSD.FromInteger(Logouts)); |
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106 | |||
107 | return ret; |
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108 | } |
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109 | } |
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110 | } |