opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using OpenMetaverse; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Region.Framework; |
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35 | using OpenSim.Region.Framework.Interfaces; |
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36 | |||
37 | namespace OpenSim.Data.Null |
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38 | { |
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39 | public class NullEstateStore : IEstateDataStore |
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40 | { |
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41 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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42 | |||
43 | // private string m_connectionString; |
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44 | |||
45 | private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>(); |
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46 | private EstateSettings m_estate = null; |
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47 | |||
48 | private EstateSettings GetEstate() |
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49 | { |
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50 | if (m_estate == null) |
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51 | { |
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52 | // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase). |
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53 | // The estate info is pretty empty so don't try banning anyone. |
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54 | m_estate = new EstateSettings(); |
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55 | m_estate.EstateID = 1; |
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56 | m_estate.OnSave += StoreEstateSettings; |
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57 | } |
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58 | return m_estate; |
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59 | } |
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60 | |||
61 | protected virtual Assembly Assembly |
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62 | { |
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63 | get { return GetType().Assembly; } |
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64 | } |
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65 | |||
66 | public NullEstateStore() |
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67 | { |
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68 | } |
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69 | |||
70 | public NullEstateStore(string connectionString) |
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71 | { |
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72 | Initialise(connectionString); |
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73 | } |
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74 | |||
75 | public void Initialise(string connectionString) |
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76 | { |
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77 | // m_connectionString = connectionString; |
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78 | } |
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79 | |||
80 | private string[] FieldList |
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81 | { |
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82 | get { return new string[0]; } |
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83 | } |
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84 | |||
85 | public EstateSettings LoadEstateSettings(UUID regionID, bool create) |
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86 | { |
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87 | return GetEstate(); |
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88 | } |
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89 | |||
90 | public void StoreEstateSettings(EstateSettings es) |
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91 | { |
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92 | m_estate = es; |
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93 | return; |
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94 | } |
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95 | |||
96 | public EstateSettings LoadEstateSettings(int estateID) |
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97 | { |
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98 | return GetEstate(); |
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99 | } |
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100 | |||
101 | public EstateSettings CreateNewEstate() |
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102 | { |
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103 | return new EstateSettings(); |
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104 | } |
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105 | |||
106 | public List<EstateSettings> LoadEstateSettingsAll() |
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107 | { |
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108 | List<EstateSettings> allEstateSettings = new List<EstateSettings>(); |
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109 | allEstateSettings.Add(GetEstate()); |
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110 | return allEstateSettings; |
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111 | } |
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112 | |||
113 | public List<int> GetEstatesAll() |
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114 | { |
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115 | List<int> result = new List<int>(); |
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116 | result.Add((int)GetEstate().EstateID); |
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117 | return result; |
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118 | } |
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119 | |||
120 | public List<int> GetEstates(string search) |
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121 | { |
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122 | List<int> result = new List<int>(); |
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123 | return result; |
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124 | } |
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125 | |||
126 | public bool LinkRegion(UUID regionID, int estateID) |
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127 | { |
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128 | return false; |
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129 | } |
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130 | |||
131 | public List<UUID> GetRegions(int estateID) |
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132 | { |
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133 | List<UUID> result = new List<UUID>(); |
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134 | return result; |
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135 | } |
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136 | |||
137 | public bool DeleteEstate(int estateID) |
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138 | { |
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139 | return false; |
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140 | } |
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141 | |||
142 | #region IEstateDataStore Members |
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143 | |||
144 | |||
145 | public List<int> GetEstatesByOwner(UUID ownerID) |
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146 | { |
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147 | return new List<int>(); |
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148 | } |
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149 | |||
150 | #endregion |
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151 | } |
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152 | } |